Luke Thomas
I'm a 19 year old slacker student studying music at the University of Liverpool. In my spare time I compose music and create sounds for video games and now and then some films. You can check out some of my past commercial work on my website but currently I'm focusing my work on the super snazzy RPG Rival Threads (
www.facebook.com/studiokontrabida) and composing music for one of the first original Arabic anime series (
me.ign.com/en/news/9594/-torkaizer-middle-east-s-first-anime-show) which is pretty scary O_O
Song: Beta Baroque
This was actually surprisingly challenging! I'm used to writing video game music to a specific brief and for a specific game, so I started to question what constitutes video game music if there isn't a game to compose for? Seeing as it spans SO MANY genres. In the end, I settled on a potent Baroque-Electronic-Ambient sound - mainly stemming from the fact I wanted a larger Baroque sound but lack the live instruments to pull it off. So instead went in a more electronic direction, which I guess will also mean the track will sit better with the rest of the Gam3rCon album.
I used Cubase Studio 5 for the piece utilising a variety of sample libraries (Miroslav Phil, HalionONE, Kontakt 4, Forest Kingdom etc.) and essentially mangled them as much as possible with a variety of delay and filter effects. This was going to be video game baroque music (hence the title) so I wanted a slightly glitchy sound mixed with pieces of classical.